I can say, hand on heart, that I didn’t care a jot for any character in the game at any stage that isn’t Jon Bernthal’s Cole D Walker. There are other frustrating elements too: the game’s story plays agonisingly straight-laced. Skills should always bring a new element to the game, and far too many of Breakpoint’s unlockable skills are giving you percentage-based increases that make you suck a little less, instead of giving you access to cool new toys or abilities. It’s a problem because it means that the skill tree is fit to burst with skills that improve your stamina regeneration or reduce the amount of stamina you use when you run, climb or slide on your butt down one of the island of Auroa’s many, many mountains.